ormulum

hello and welcome to my website!

here is where i keep all my art, games and writing, plus thoughts about the things i’ve played, read and watched.

the ormulum is a twelfth century biblical exegesis created by someone who was named orm. the work was written on low quality parchment, in a dense and untidy hand, filled with corrections and marginalia. it’s the archetypal kind of work i find myself making: incomplete, messy, but hopefully interesting. strange ruins.

think of this site as an untidy garden or interstitial wasteland. click the links in the sidebar to explore it from several entrances (they sometimes interconnect), or click the keywords to warp around this page:

status, updates, xyz

status

current: treating the remainder of this year as an extended witching hour

reading: three poems by john ashbery

playing: palestrina

updates

2024.12.12

i’ve been up to a lot… just not online lately. lots of things to clean up and post, but for now two muse ariadne prompt fills. one on rituals for a prompt from early september and one for a prompt to look around your room from late november.

more, more written, more to come, but i tend to gallop away with prompt fills for muse ariadne and end up with tangled, sprawling things that are half fiction and half essay. that is not necessarily a bad thing, but it does make actually posting them a slow process.

in the new year i wouldn’t mind trying something a little more immediate. like writing directly into html.

2024.11.11

i’m finally getting around to photographing my drawings, sketches and watercolours. at least some of them. updates to the final outpost, and a new page for my copies of old ornithological and scientific illustrations at zoological studies

2024.11.02

semester is over, so no better time to start goofing around with my site’s design. this line out of hypertext gardens by mark bernstein has got stuck in my head:

the structural rigidity that makes navigation simple and ubiquitous, though it gives a hypertext the appearance of efficiency, can make that hypertext seem sterile, inert and distant. we may find excitement in individual pages, but the hypertextual whole seems a mere shell enclosing variously interesting bits.

the way my site is set up, it is hard to abandon navigation completely. and also i don’t want to do that. but it would be nice if the design were a little less generic. my plan is to play around with this, try give different areas a more unique ambiance.

2024.10.08

and another muse ariadne entry on a space never inhabited. written from a third person perspective for a change, and because it’s a little more freeing too. for some reason i keep going back to flooded landscapes and disappearances. maybe it’s repetitive, but it’s all i want to write about.

2024.10.06

added a muse ariadne entry on a few specific images, actually just one thing that i drew on a walk this weekend. i have a whole backlog of pencil drawings. some already photographed and hiding in a backup folder somewhere. if i have time, they’re something i’d like to add to my site.

2024.09.22

more writing!

another muse ariadne entry about something monstrous which started out as some not very original monster reflections i tried to wrap into a little vignette.

plus, a short entry about lake things.

update archive

www

this website is built with pandoc and hosted on neocities!

me on itch

bitsy, twine and zzt games

me on glitch

virtual space cloned from an event space called likelike, currently disused. i’ll get in and refurbish the place one day.

creaky ormulum button